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Display OLED 0.96" I2C IIC Albastru
Adauga in cos produse in valoare de 130 Ron si ai livrare gratuita daca alegi sa platesti online
Produsele sunt expediate din stoc propriu
La toate comenzile online de minim 500 Ron
Display OLED 0.96 inch culoare Albastru, compatibil Arduino si alte placi de dezvoltare. Ideal pentru proiecte de mici dimensiuni datorita interfetei de comunicare I2C si IIC.
Acest display nu necesita de retroiluminare (aceasta fiind data de pixeli)
Specificatii:
Rezoluitie mare: 128X64
Unghi vizual: >160 °
Consum ultra redus: 0.08W
Tensiune alimentare: DC 3V-5V
Temperatura functionare: -30 ~70 degree
Dimensiuni mm: 29 x 27.5 x 4.3
Dimensiuni display activ mm: 26.5 x 14.8
Suport: IIC, I2C
Compatibil la nivel I/O direct cu microcontrollere pe 3.3V si 5V (compatibil direct, fara convertoare)
Chip: SSD1306
Comunicarea IIC ocupa un numar minim de pini.
Descriere pini:
GND: Ground
VCC: 3.3V sau 5V
SCL: IIC clock line
SDA: IIC data line
Instructiuni:
Conectare:
GND --------> GND
VCC --------> 3.3V
SCL --------> A5
SDA --------> A4
Stergeti toate librariile ce ar putea intra in conflict cu display-ul si instalati librariile Adafruit_GFX si Adafruit_SSD1306 (Tools --> Manage Libraries --> Search)
Cod test:
#include <Adafruit_GFX.h> // Include core graphics library for the display
#include <Adafruit_SSD1306.h> // Include Adafruit_SSD1306 library to drive the display
Adafruit_SSD1306 display(128, 64); // Create display
#include <Fonts/FreeMonoBold12pt7b.h> // Add a custom font
#include <Fonts/FreeMono9pt7b.h> // Add a custom font
int Variable1; // Create a variable to have something dynamic to show on the display
void setup() // Start of setup
{
delay(100); // This delay is needed to let the display to initialize
display.begin(SSD1306_SWITCHCAPVCC, 0x3C); // Initialize display with the I2C address of 0x3C
display.clearDisplay(); // Clear the buffer
display.setTextColor(WHITE); // Set color of the text
display.setRotation(0); // Set orientation. Goes from 0, 1, 2 or 3
display.setTextWrap(false); // By default, long lines of text are set to automatically ΓÇ£wrapΓÇ¥ back to the leftmost column.
// To override this behavior (so text will run off the right side of the display - useful for
// scrolling marquee effects), use setTextWrap(false). The normal wrapping behavior is restored
// with setTextWrap(true).
display.dim(0); //Set brightness (0 is maximun and 1 is a little dim)
} // End of setup
void loop() // Start of loop
{
Variable1++; // Increase variable by 1
if(Variable1 > 150) // If Variable1 is greater than 150
{
Variable1 = 0; // Set Variable1 to 0
}
// Convert Variable1 into a string, so we can change the text alignment to the right:
// It can be also used to add or remove decimal numbers.
char string[10]; // Create a character array of 10 characters
// Convert float to a string:
dtostrf(Variable1, 3, 0, string); // (<variable>,<amount of digits we are going to use>,<amount of decimal digits>,<string name>)
display.clearDisplay(); // Clear the display so we can refresh
display.setFont(&FreeMono9pt7b); // Set a custom font
display.setTextSize(0); // Set text size. We are using a custom font so you should always use the text size of 0
// Print text:
display.setCursor(0, 10); // (x,y)
display.println("Hello"); // Text or value to print
// Draw triangle:
display.drawTriangle(40,40, 50,20, 60,40, WHITE); // Draw triangle. X, Y coordinates for three corner points defining the triangle, followed by a color
// Draw filled triangle:
display.fillTriangle(0,63, 15,45, 30,63, WHITE); // Draw filled triangle. X, Y coordinates for three corner points defining the triangle, followed by a color
// Draw line:
display.drawLine(40, 63, 70, 63, WHITE); // Draw line (x0,y0,x1,y1,color)
// Draw circle:
display.drawCircle(47, 36, 20, WHITE); // Draw circle (x,y,radius,color). X and Y are the coordinates for the center point
// Draw a filled circle:
display.fillCircle(12, 27, 10, WHITE); // Draw filled circle (x,y,radius,color). X and Y are the coordinates for the center point
// Draw rounded rectangle and fill:
display.fillRoundRect(58, 0, 18, 18, 5, WHITE); // Draw filled rounded rectangle (x,y,width,height,color)
// It draws from the location to down-right
// Draw rectangle:
display.drawRect(79, 0, 49, 27, WHITE); // Draw rectangle (x,y,width,height,color)
// It draws from the location to down-right
display.setFont(&FreeMonoBold12pt7b); // Set a custom font
// Print variable with left alignment:
display.setCursor(83, 20); // (x,y)
display.println(Variable1); // Text or value to print
// Draw rounded rectangle:
display.drawRoundRect(79, 37, 49, 27, 8, WHITE); // Draw rounded rectangle (x,y,width,height,radius,color)
// It draws from the location to down-right
// Print variable with right alignment:
display.setCursor(83, 57); // (x,y)
display.println(string); // Text or value to print
display.display(); // Print everything we set previously
} // End of loop